AI Insights · Timothy · April 2022
Top 5 Shoot'em Up Games in South America: Q1 2022 Review
Reviewing the performance of the top 5 Shoot'em Up games on a unified platform in South America during Q1 2022. Data insights provided by Sensor Tower.
The first quarter of 2022 saw significant activity in the Shoot'em Up games category in South America. Here's a detailed look at the performance of the top 5 games, based on data from Sensor Tower.
1945 - Airplane shooting game
The game experienced a consistent performance throughout the quarter. Weekly revenue started at around $11.6K and saw a general decline, reaching approximately $5.5K by mid-February before recovering to about $7.9K by the end of March. Weekly downloads peaked at 268.9K in late December, gradually declining to 162K by the end of March. Active users started at around 1.1M and saw a slight decline, ending the quarter at approximately 864K.
Galaxy Attack: Space Shooter
This game showed a varied performance. Weekly revenue fluctuated, starting at $4K and dropping to about $2.6K in late January before rising to $3.9K at the end of March. Downloads saw a peak of 122.4K at the end of January, but gradually declined to 72.1K by the end of March. Active users increased from 421K at the beginning of the quarter to a peak of 563.7K in mid-February, before declining to 471K by the end of March.
Galaxiga - Classic 80s Arcade
Weekly revenue for this game remained relatively stable, starting at $1.7K and ending at $2.1K. Downloads were highest at 110.7K in early March, with a decline to around 89.7K by the end of the quarter. Active users increased from 214K at the start of the quarter to a peak of 243.3K in early March, ending the quarter at about 211.6K.
Galaxy Attack: Alien Shooter
This game saw some fluctuations in weekly revenue, starting at $4.4K and peaking at $7.5K by the end of March. Downloads showed a peak of 76.7K in early January, decreasing to 51.4K by the end of the quarter. Active users started at approximately 454.6K, peaking at 459.3K in early January, and gradually declined to 380.4K by the end of March.
Soul Knight
Soul Knight had a relatively stable revenue stream, beginning at $3.8K and ending at around $3K. Weekly downloads were highest at 44.5K at the end of March. Active users saw a peak of 710.4K in early January, with fluctuations throughout the quarter, ending at 654.8K.
For more in-depth insights and data, visit Sensor Tower. This analysis provides a snapshot of the dynamic performance trends in the Shoot'em Up category across South America during Q1 2022.